Starburst Duos, Two-Thing Things

MPC introduces a unique creature dubbed the 'Turaffe' for Starburst campaign

To showcase their latest product Duos, which combines two of their flavors into one square-shaped candy, Starburst launched a campaign featuring an entirely new creature, which is also a combination of two things. And what better combination of animals than a giraffe and a turtle, to create the outlandish, aptly named Turaffe?

Creative directed by MPC’s Michael Gregory, the charming spot from DDB Chicago titled “Two Thing Thing” features a pet Turaffe, ‘Patches’ in his new natural habitat – the home. And as this unique creature does not exist in real life, it was down to the team at MPC to create the photo-real CG hybrid animal.

MPC’s Creative Director Michael Gregory explained how the idea of the Turaffe came to be: “DDB originally came to us with a slightly different script featuring a creature that lived in an outside environment, that was made up of two other creatures. We really liked the idea of a ‘duo’ creature but suggested making it a family pet living inside a home, to add to the bizarreness, but to also make it more relatable.”

And so, Patches, the Turaffe was born. MPC handled the campaign from start to finish. From director’s treatment, concepting, pre-vis, directing, editing, CGI and color grade, it was a true collaboration between the LA, London and Bangalore studios.


Creating this new, photo-real creature came with many considerations: How big will it be? How will it move? Will it behave more like a giraffe or a turtle? Before the shoot began, Gregory and the team had to determine the Turaffe’s size, to ensure the scale of the creature to set furniture was correct. This helped inform the art direction of the set. “We pre-vised Patches’ movements and the set to help design the shots and art direct the correct furniture and layout. On the day, we had a 2ft stuffed stand-in to help determine the lighting, depth of field and blocking,” says Gregory.

The creature creation was led by VFX Supervisor Boyo Frederix and Senior Animator David Bryan. The team started with pencil drawings before going into the CG stage, to test out different versions of the turtle shell on the giraffe, before they landed on a final version that everyone was happy with.

“We originally started with a giraffe model and kept its dimensions intact as much as possible, as well as keeping the turtle shell intact too,” explains Frederix. “However, we had to alter the dimensions of both animals slightly as they didn’t quite fit together - the turtle shell didn’t rest properly on the back of the giraffe’s neck – so we explored different options on how to make them fit together in a natural way. Other than that, we tried to stay true to both animals, making them both look as realistic as possible.”

It was also important to consider the impact of the shell during the animation process. “We had to think about the restrictions of the shell on the range of motion, so there was this element of physical animation to figure out as we were bringing this creature to life,” explains Bryan.


Key movements, such as emerging from the shell and walking, took a lot of research and exploration to create a photo-real performance that was believable to the audience. “I think that much of it was down to personal experience as an animator to make the right decisions and go with what felt right,” Bryan adds.

When building out elements such as life-like fur, MPC has used their own proprietary tool called ‘Furtility’ on some of its greatest creatures to date. But this project was the first to use a completely new fur system– a Houdini-modified tool designed by MPC, which proved to be efficient and useful for a large and interesting animal such as a giraffe.

Gregory said: “This was a really fun campaign to work on every step of the way, from early concept to final shot-making. Each layer was very cool to design, but the last chapter working with Boyo, David, Rod and those wizards in the CG team, really took it home.”

This campaign marks a continued relationship with DDB’s studios around the globe - MPC has worked on their other campaigns such as Capital One, State Farm and the recent spot for Hennessy, directed by Ridley Scott.




DDB Chicago



Creative Director

Michael Gregory


CG Lead

Boyo Frederix

2D Lead

Rod Norman

Animation Lead

David Bryan

Executive Producer

Karen Anderson


Nicole Saccari, Sandra Eklund

Concept Designer

Michelle Tolo


Kubisi Younis


Amar Chundavadra, Gretchen Asmar


Tito Fernandes

PreVis Editor

Joe Mackendanz


Benjamin Tron, Andrew Price, Samir Patel


Kiril Mirkov, Annie Zhao


William Laban, Zhenya Vladi

Storyboard Artist

Roger Hom


Brett Nicoletti


Amy Wang

Mnemonic CG Lead

Tim Kafka


Gustavo Bellon, Patrick Ferguson, Vivek Tekale, Akula Srikanth, Rahul Verma


Jinguang Huang

Bangalore 3D Supervisor

Mark Robinson

Bangalore 2D Supervisor

Rashabh Bhutani

Asset Supervisor

Kunal Sarkar

Asset Lead

Pritesh Krishnappa Kotian


Gopika Priya, Sandeep Grover, Sandeep Krishnamurthy, Deepali Negi, Ria Banerjee


Jose Jenoriyas


Ganesh Kumar S (Matchmove Lead), Muruganantham Thangavel

Line Producer

Sanchit Soi

Production Coordinator

Meghna Shetty


Kris Smale

Color Assist

Eddie Gutierrez